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Re: [OTVar] Defining instances in the font vs. defining instances in CSS
The marketplace will figure this out but I've been thinking about how OTvar could be sold alongside discrete styles. Say I have a 64 style superfamily where singles are $20. That's $1280 if…4 -
Re: Online shops and language
A possible solution to getting people to read a EULA is to not make them read it. Rather that trying to craft a visual guide or the ultimate explanation, we could present the user with an automated o…7 -
Re: [OTVar] Introducing OpenType variable fonts
Even italics with fundamentally different letter forms have a lot of symbols which are essentially oblique. Punctuation, math symbols. Could italics could be an axis with a mix of alternate forms and…2 -
Re: Is there a need for a TTF version?
@"Kent Lew" Sometimes when I make fonts with small rounded corners, I go in quadratic (TT) mode and manually set each corner to a single curve point. Normally, it's not a problem but w…3 -
Re: Is there a need for a TTF version?
Some game engines can only handle TTF. GameMaker: Studio is TTF only. Unreal, Godot and Unity can handle OTFs. I think CryEngine, Project Anarchy, Hero Engine and Rage Engine are TTF only.9
